Godot Engine
Godot Engine is a free and open-source community-driven 2D and 3D game engine released under the MIT License and stewarded by the Godot Foundation. Godot ships an integrated editor plus a deep scripting and extension surface across three primary languages: GDScript (Godot's own typed scripting language), C# (via .NET 8 / Mono in the .NET build), and C++ (via GDExtension, the modern successor to GDNative, which lets native shared libraries register their own classes against the same API the built-in classes use). The engine API is documented per-class at docs.godotengine.org. In addition, the Godot Asset Library at godotengine.org/asset-library/api exposes a public REST API used by the in-editor AssetLib browser to list, search, fetch, and download community plugins, templates, tools, and demos. The Godot project source lives at github.com/godotengine/godot.
Godot Engine publishes 5 APIs on the APIs.io network. Tagged areas include 2D, 3D, C#, C++, and Game Development.
Godot Engine’s developer surface includes documentation, API reference, getting-started guide, engineering blog, YouTube channel, and 19 more developer resources.
APIs
Godot GDScript API
GDScript is Godot's first-class scripting language, a high-level dynamically typed (and gradually statically typed) language with Python-like syntax and tight integration with t...
Godot C# / .NET Bindings
Godot's .NET build ships C# bindings over the engine API, letting developers write game logic and editor tooling in C# against the same class library that GDScript and C++ see. ...
Godot GDExtension (C++ Bindings)
GDExtension is Godot 4's mechanism for binding native C++ (or any language with a C ABI) into the engine without recompiling Godot itself. GDExtension libraries register their o...
Godot Editor Plugin API
Godot's editor can be extended in-place with EditorPlugin scripts that add docks, inspector plugins, import plugins, export plugins, gizmos, and custom tool windows. Editor plug...
Godot Asset Library API
The Godot Asset Library REST API powers the community asset browser inside the Godot editor (AssetLib tab) and the website at godotengine.org/asset-library. It exposes endpoints...